This is where the trickery of Gwent starts to come in. You only draw one card per round, and you have two win two out of three rounds to win the game. The tricky thing about Strength, though, is that you can’t just play all of your cards until you have an insanely high total Strength when the game starts. If you have more total Strength than your opponent when the round ends, you win the round. Each card has a Strength value attached to the upper left corner of the card, and when you play a card, it adds to your total Strength, which is displayed on the left side of the board. The most important rule to remember in Gwent is that Strength wins games. Nilfgaard (sneaky rogue faction, focuses on revealing cards and using spies to gain benefits).Skellige (one of the most complex decks for new players, you need to damage your own units to gain full potential of your unique cards alongside understanding when to resurrect minions).Scoia’tael (focuses on synergy between dwarves and elves with special effects).Monsters (uses weather-type effects to dismantle the opponent, has cannibalistic cards which increase in power if you consume your other cards). ![]() Northern Realms (has unique ability to use armor to protect units from damage).
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